For a variety of reasons, it’s been a whole month since the last post. I apologize if any of you have been impatiently waiting!
This post will mostly be self-reflective rambling, so if you don’t care to be bored then why not go play some of the entries from the 2012 Christian Developers Network Speedgame Competition?
I participated this year with a couple cool cats under the banner of “TeamBIO”. Our game is free to download and play, of course. This is the first year we’ve managed to get a working game submitted, so I’m pretty excited!
Aside from the speedgame and real life, I accomplished remarkably little forward progress on my game project. This is due partly to a lack of direction and faith in the design, but perhaps mostly to a poisonous attraction to new ideas. Better game concepts. The Next Shiny Thing.
I’ve made no secret of my inexperience coding games. There’s little doubt in my mind that mid-project hesitation is common among new developers, but recognizing that does not help me overcome the decision at hand. Do I continue making what I consider an already well-explored genre? Or do I salvage (almost all of) my code and try something new? I thought I was firmly determined not to dart from project to project, never completing anything. Now I wonder, though. Is this just how indie games naturally evolve?
At any rate, the tumultuous knot of a game that I’m working on isn’t something I care to expose while it’s in its infancy. I know I stated earlier that I wanted to be more open with these updates, and going silent is definitely the opposite of that. Should I care? I’ve learned more about myself and how I think I want to develop games, and it doesn’t make sense to operate on old opinions that are no longer applicable.
I hope to continue blogging about things learned and opinions I’ll regret revealing later. Hopefully future posts will be interesting and the adventure is enjoyable for everyone!