How time flies!
Last Thursday marked my first full year of running this blog. I still haven’t figured out where this blog is going, having been inspired by a number of different sources, such as the Brainy Gamer, Japanmanship, Lost Garden, GameProducer.net, and more. In dramatic contrast to their wonderful work, the things I write seem [...]
Archive for March, 2009
One year blogging!
Posted in Uncategorized on March 23, 2009 | Leave a Comment »
CC-Licensed Pixel-Art for Your Games
Posted in Artwork, Game making on March 16, 2009 | Leave a Comment »
I’ve been trying my hand at coding SDL recently, and needed some pretty pixel graphics to use for test programs. Considering the hours put into making these, it doesn’t do much good for them to just sit on my hard drive so here they are for you to use!
They are licensed under a Creative Commons [...]
Setting build options in Geany
Posted in Uncategorized on March 14, 2009 | Leave a Comment »
For a while now I’ve been using Geany for code-editing and then compiling at the command-line with g++. This was because I didn’t care to setup a “build environment” or whatever you call it within Geany so the right dependencies would be included.
Well, a little looking around just revealed a menu item under Build called [...]
Open-Source funding survey
Posted in Uncategorized on March 10, 2009 | Leave a Comment »
This might be a very good survey to check out. The questionnaire, created by Andrew Fenn, is designed to find out about your opinions on open-source software and how it gets funded. All that’s asked of you personally is your age.
I heard about it from here, and Andrew Fenn’s blog (where the results will be [...]
Testing, testing, never resting.
Posted in Uncategorized on March 3, 2009 | Leave a Comment »
Hello, everyone. I’m just testing a little Ubuntu application for posting to wordpress blogs called (appropriately) Blog Entry Poster.
Just to make this post somewhat useful, here’s the conclusion I came to about something I was thinking about today:
The extent to which games will have a rigid method of creation is inversely proportionate to the amount [...]