Archive for November, 2008
Has anyone else noticed this?
I wish I was less of a DRM troll – I really do. Even with awesome games like Mirror’s Edge coming out, a lot of the time all I think is “Hey, neat game. Too bad it’d going to be locked down by oppressive copy-protection”
Occasionally I manage to see through that, though, and it’s always educational. I’ve read quite a bit about players creating their own goals within a game, but this deserves a special achievement.
It reminds me of the hundreds of hours I must have spent with another game that allowed me to create things.
Seems that when it’s made easy enough, we’ve all got a vision and a story to tell. Games seem to enable that creativity, whether it be Spore, modding levels and character models, or even Garry’s Mod – the Little Big Planet connection should be obvious…
I’ve only scratched the surface with these examples – I’d like to go on and make leaps of insight and thoughtful remarks like my favourite game-bloggers would, but I overcook my food-for-thought when I attempt gourmet. (I also make terrible metaphors)
Until next time…
1 comment November 8, 2008