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Archive for August, 2008

GoW2 vs. Spore… or not.

I’ve been watching quite a few gameplay videos recently, and I view the games I see as roughly falling into two categories: Those with complex stories and prescribed actions, and those that act more like toys – Gears of War 2/Darksiders as opposed to Spore/Mercenaries 2. Up until now, I’ve been making little predictions about [...]

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I raved, now I’m ranting a bit.
Though I’m 90% sold on the Linux-based Pandora – a handheld gaming console – I still have a few things I think they should change (though not in this version. I imagine the design is pretty well finished by now). So, here are my thoughts…

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Because I do! Tonight I remembered an Internet radio station that I used to listen to… played Nintendo music. A quick search revealed nothing, but I did find this!
http://ormgas.rainwave.cc/

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CDN Contest Postmortem

The CDN Speedgame contest has ended. Blendenzo and I spent a great deal of time working on our entry, only to be caught by an incredible bug near the end of development. Though we weren’t able to get our entry in, having a 3-week development cycle taught me a great deal about game development. I’m [...]

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Drooling over Pandora…

A Linux-based portable gaming console? That’s just… WOW, people! [/linuxfanboy]

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A recent blog entry by Leigh Alexander (who’s blog is great – though you may wish to be careful, as skimpily-dressed game characters show up frequently) brought to mind something that’s been turning around in the back of my thoughts for a while – about the last 15 minutes.

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Reading vs. Playing…

In another attempt to make this look like a deep-thinking game-designy blog, I post another ramble on game structure…

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