Long twisted shapes are necessary for a lot of scenes. Vines in a jungle, computer wires on your desk, pipes in a spacestation complex – all will add a lot to your scene. Unfortunately, these things are difficult to model using poly-by-poly or box modeling methods. In this tutorial, I will show you how to [...]
Archive for May, 2008
Create wrapped vines and wires in Blender
Posted in Blender, tutorial on May 29, 2008 | 13 Comments »
A solution to “I saved over that?!?”
Posted in Blender, tagged Blender on May 26, 2008 | Leave a Comment »
Blender’s save feature is so convenient that I’ve gotten into the habit of saving every couple of minutes (or seconds, as the case may be). This is an okay habit, since Blender won’t complain at all if you quit without saving changes, but I’ve had more than one instance where I was experimenting with a [...]
Finding the way out of Swamp DRM
Posted in Game making on May 13, 2008 | Leave a Comment »
My last blog post on “hostage gaming” was very sketchy and rough. Talking to several people about this plan and thinking about it more only rubbed in the fact that my initial proposal of a plan I hope (dream) could change how media is marketed is off to a bad start. Anyway, forget that last [...]
Artists: Oppose the Orphan Works bill – don’t lose the rights to your work!
Posted in Uncategorized on May 11, 2008 | Leave a Comment »
As you may have guessed from my previous post, I have some concerns about the way videogame manufacturers are currently marketing their products, however, the wrong sort of change could be severely detrimental to both artists and consumers. In case you haven’t heard, this is exactly the sort of change happening right now in the [...]