Archive for April, 2008
Is it time to hold games “hostage”?
So, I’ve been thinking a lot about game piracy lately, and how a system could be created that would minimize or eliminate the need for DRM or other systems that restrict a user’s ability to play and share a game. Here’s one of my ideas… (more…)
2 comments April 14, 2008
Compile from source – and don’t worry about the dependancies.
One of the irritating things I’ve experienced about compiling programs and libraries from source has been the lack of a package-manager like method to resolve dependencies. If something isn’t there, I have to go and find it manually – a job that can take a long time if there are many dependencies.
I was able to “cheat” recently when trying to compile Ogre3d – a library I’d had much difficulty with in the past.
1 comment April 14, 2008