About half a year ago (or two blog posts), I decided to quit blogging about my game and only write about (1) things relevant to other developers and (2) whatever else I wanted. As it turns out, I’m quite good at not-blogging. I even went so far as to not-blog about anything.
Going silent was a good decision, though. The confidence I had in my ideas was as weak as my determination to complete them. While I WAS going to create a game, which game that would be changed every week. Did the Internet want to hear about my growing pile of abandoned projects? I doubt it.
In fact, silence was such a good rule that I’m reluctant to break it. For some reason, though, I committed myself to revealing The Game today. Here’s a screenshot, and when you’re done thinking “this doesn’t tell me much” I’ll type some words about it.
Trying to follow Tom Francis’ four points on quickly explaining a game, I would say this is an adventure game about moving furniture to prevent your memories from being stolen. Truth be told, I don’t know what this game is, but I know some elements that will be in it, such as dialog(ue)-trees, an inventory, managing your psyche, and exploration. There will be a plot, which I have mixed feelings about, but hopefully it will be good.
I think that’s all for now! I have been making excellent progress with my strategy of not saying anything, so I’ll try not to spoil it just yet.

Until next time!






